
Material names and UV info coming over is useful though in formats like Obj and Fbx just for selection and separating objects if needed. My experience is, set up your materials in the app where the rendering will be processed and you’ll save time. I haven’t experimented much with materials defined in Rhino and then moving over to Blender to see what travels. The main thing is to get on Cycles X first. I keep lobbying for more control in Rhino Render (Cycles) and this stuff is all filed for the devs when it gets priority. Namely, ray control via the light path node for instance and node based material editing. I’ve rendered stills and animations in Blender myself over the years and that implementation still has more options than what you get in Rhino. Use of the Intel Denoiser plugin from the PackageManager command can cut the samples you need to get to as well. It can be quite fast now though in most cases if on Windows and using an Nvidia card with lots of Cuda cores. That project is in the works for v8 and the hope is that this increases speed especially on Mac. Rhino Render in v7 and v8 is Cycles under the hood but it’s not the Cycles X version yet. I would have ditched even Excel if the had not made a lifetime licence, but only the 365 licence thingy. My advice is: ditch them and use Rhino renderer or a stand-alone licence of a less aggressive enterprise making render engines. And for live rendering Rhino renderer and cycles does the job very well. I had bought a maxwell render licence many years ago like 600.- and although it is not live rendering, the quality is way better than KeyShot (at least if you render gems) Total I paid about 100.-/year over time and it will continue to work just fine. Once there are enough users doing so, they will probably change it back to a responsible price tag or system. give it out for nearly free and once we’re “dependent”, they’ll charge you like crazy! For me it’s important to set the sign that we are not ready to be milked. It’s a bit the silicon valley way of doing stuff. Personally I prefer not to work with software that milks me on a regular basis justifying it with “maintainance” which would be unnecessary, if they had not pushed out their buggy beta version.


I think if it is in a ok balance (like Mudbox is about 10.- a month) this can be ok, but these prices seem waay exagerated. I had some experiences lately with these new kind of licenced softwares where you pay money and still they don’t stop harassing you with: c’mon, buy more or we’ll restrict everything to a nearly unusable in our next update, even stuff you’ve already paid for.
